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Thread Statistics | Show CCP posts - 12 post(s) |

Minmatar Citizen160812
The LGBT Last Supper
111
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Posted - 2013.01.01 23:29:00 -
[1] - Quote
When these get looked at after the holidays can you guys NOT try to reinvent the wheel outside of the spawning problems? Just put them back and add some more to low sec. I'd rather not wait a year for "new and improved" ones that have more problems than the "old, tried and true" ones. |

Minmatar Citizen160812
The LGBT Last Supper
114
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Posted - 2013.01.05 15:43:00 -
[2] - Quote
Schmata Bastanold wrote:Just in case you guys forgot about us... waiting here... for ages...
But of course now it's weekend :)
They're probably still drawing straws to see who gets to tell us it was an issue with the new npc AI that meant they had to be removed and they will never return....but they have somethin' MUCH better in the works for an upcoming release "soon" and it will be "awesome"!
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Minmatar Citizen160812
The LGBT Last Supper
114
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Posted - 2013.01.08 01:53:00 -
[3] - Quote
Schmata Bastanold wrote:Simply put CCP in pursuit of better hisec PVE annihilated huge chunk of lowsec PVP. If devs can't or refuse to see it that way this whole thread is pointless.
That pretty much sums up this situation. There was an "interesting pve experience" in the low sec ded plexes because of the players that fought over the loot. To call timing the plex, training the best ships and skills for it and teaching new players the ropes while showing them a way to make isk in a pvp fit "farming" is insulting. I think this is where I stop wasting my time with CCP and their frog boiling schemes...
Well, at least we'll still be able to scan down those ded 1 and 2s in low sec.  |

Minmatar Citizen160812
The LGBT Last Supper
114
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Posted - 2013.01.08 02:44:00 -
[4] - Quote
Michael Harari wrote:Minmatar Citizen160812 wrote:[a way to make isk in a pvp fit "farming" is insulting. I think this is where I stop wasting my time with CCP and their frog boiling schemes...
No, plenty of people did farm them, in stabbed cloaky frigates w/e. The thing is, there are numerous way to fix the farming problem that didnt involve nerfing lowsec and reducing the amount of pvp content available, particularly to newer players.
I don't know what your crew did to those types but mine would make them history within days....and what's wrong with a plex ninja? He's hangin his meat out there to be chopped off just like the rest of us. Stabbed cloaky frigates on a timer that have to decloak to make an action like going through a gate or scooping loot are vulnurable at that time. Misfit bombers with spare keys, Seboed cruisers fit to catch frigates at the entrance gate...there are many ways to deal with the ninjas. I wouldn't consider them "farmers" in low sec sites either. |

Minmatar Citizen160812
The LGBT Last Supper
116
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Posted - 2013.01.08 22:21:00 -
[5] - Quote
Kane Rizzel wrote:CCP Fozzie wrote:Our metrics made clear that they were not living up to their primary purpose as interesting pve content "Hey guys, instead of making our lowsec/anysec PvE content more interesting as it seems people would rather fight at these sites than run them, how about we just remove them? That way we don't have to do any work..." Now I understand y'all have a tough job and everything, and we are a bunch of whiny players, but really, it didn't even get mentioned other than in the patch notes, so how come it was such a big issue if y'all didn't even care enough to mention it, even in passing? Meh.
It was especially nice training for a carrier and gathering enough dough to afford 2 so me and some friends could bounce around to the static systems with all the new destroyers and redesigned frigates. We expected epic pve content because of the other people in this thread not because the rats were fun to shoot at....and with no high value loot in them there would have been no incentive to plan such a thing.
More time was spent on fireworks and snowballs...sad. |

Minmatar Citizen160812
The LGBT Last Supper
117
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Posted - 2013.01.13 14:58:00 -
[6] - Quote
I think we can bump this thing for a year and it wouldn't change anything. If we could think of a way to start doing damage with enough publicity so the bears and "new players" know why it's happening then we might see a lil love.
Venture gankfest might shake up some attention to our actual numbers if we worked together. I think this change was also a push for all of us to join FW but turning instead towards high sec?...on their new bearbarge? I doubt that was part of their "metrics". With our luck it'll probably just cause a venture ehp buff but who knows. They do tend to snap into some kind of action when we start to cause cancelled accounts in "secure" space.
I'm not the sharpest tool in the shed so others may have better ideas on what could be done but from what I've seen the time for talking is over...CAN YOOOOUUUU DIG IT.
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Minmatar Citizen160812
The LGBT Last Supper
120
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Posted - 2013.01.16 14:20:00 -
[7] - Quote
MrDiao wrote:Turgesson wrote:with returned plexes in LOW SEC. We can deal with drop rates, types of loot, ways to gain keys/unlocking the gates full time, variations in the respawn timers, etc..after they are returned and work on them until we are both satisfied. . The answer should be "No". Exploration system should do what it supposed to do, if you want to encourage low-sec people's activities, introduce another idea called "low-sec static deadspace to encourage low-sec pvp", not by abusing the exploration complex system, especially for what aims at helping the newbies to start the game.
So instead of putting these newbies into a potentially exciting low sec pve scenario where they could meet people who can teach them things when they have the right attitude they should be put in direct competition with the lifetime carebear explorers and just play race to the loot in high sec where they can't take any preemptive aggressive action?
Don't think for a minute just because someone is a newbie that they couldn't smoke a 4yr old carebear in a low sec static. Let's not make believe moving these sites to high sec exploration did anything for newbs....it actually hurt the truly new players worse than us. |

Minmatar Citizen160812
The LGBT Last Supper
123
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Posted - 2013.01.18 00:21:00 -
[8] - Quote
Would sending a few shapely ladies with loose morals up to Iceland for a cake and blumpkin party be nice enough to get these back? If it's a lady in charge maybe I can come up and give some good sloppy head?...I'll bet Hans didn't try THAT!
Screw developer attention at this point I want to speak with the Unifex person at the top of the heap...these underlings move too slow and are slowly ruining your product. |

Minmatar Citizen160812
The LGBT Last Supper
125
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Posted - 2013.01.20 15:14:00 -
[9] - Quote
I'm fairly certain this is the real reason they were removed:
https://forums.eveonline.com/default.aspx?g=posts&t=194411&find=unread
CCP is making the "blue loot" extremely rare to make foolish newbs buy plex to afford it. I don't think I would have to convince anyone that the unrated plexes in low sec have spawn/escalation rates about as good as the anomalies and have been that way for a while. If you doubt me run a string of provisional outposts and let me know what ya get...now run a string of 5-6/10s.
Now I understand the metrics. Predatory marketing at its finest....good job CCP! I'm sure your vets will never notice this type of stuff when you post reasons for feature removals that make absolutely no sense. |

Minmatar Citizen160812
The LGBT Last Supper
133
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Posted - 2013.01.23 13:58:00 -
[10] - Quote
Mara Rinn wrote:What about using the Incursion site spawning mechanism for these DED sites: that is, the beacon shows up in local, but the site despawns after being completed only to appear elsewhere in the same system. This allows a gathering point, doesn't require two ships or a poorly fitted single ship, and eliminates the possibility of camping the end room for profit.
Great idea with just one problem. You're asking them to design something different which will take forever. Sure, make something better and I'm certain this same number of people will be interested in testing it. In the mean time, as a good faith measure, can we just get the old stuff back until this theoretical new hotness is ready? |
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Minmatar Citizen160812
The LGBT Last Supper
134
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Posted - 2013.01.25 14:06:00 -
[11] - Quote
Sugar Kyle wrote:Ellente Fervens wrote:Awwww....you lost a static farmable resource.
Good!
The sooner they take belts out as well the better.
Move all the things into the exploration system. And again, the thread not read.
A bump is a bump. One look at their killboard will show ya their skills stop at hitting a button and saying something dim-witted. |

Minmatar Citizen160812
The LGBT Last Supper
139
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Posted - 2013.01.26 15:32:00 -
[12] - Quote
CCP Fozzie wrote: The shift to exploration was done in part to reduce farming of the content, and introducing new rewards is something that has to be done carefully. The main question I'm trying to answer with the "no NPC" query is how much of the pvp was fueled by the loot rewards and how much was fueled by the interesting geography of the acceleration gates. If it's the latter the solution is more simple, if it's the former the solution is more complex.
Guys, this is the point we all have to realize. What idea could any of us come up with that would involve unfarmable content? PvE content in general and mining are both ways of "farming" isk if you've been playing longer than a month. Tell me a way to make level 4s "unfarmable" by experianced players using CNRs?
If we're asking for loot drops to fuel fights it's a complex problem now and anything we get will be here "soon" after they tell us it will come "soon". The arguments have all been made on our end so until we see some movement on SiSi we're shitouttaluck.
I've seen other MMOs try to tackle "farming" with "interesting pve content" and it always fails because the PvE is crap and not the reason why people are playing.
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Minmatar Citizen160812
The LGBT Last Supper
143
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Posted - 2013.01.31 18:04:00 -
[13] - Quote
CCP Fozzie wrote:n the same way that we believe the benefits outweighed the loss inherent in removing the higher tier static complexes in 2007
We in Team Five 0 have also been working hard to produce designs that would improve traffic and combat throughout lowsec, starting with all the crimewatch improvements we released in Retribution that improve life for every pirate.
First of all you don't understand the first thing about piracy if you think retribution is some super win for us. All retribution did was add a ton of annoying eeeep noises and gave high sec more stupid "pew pew" options. The timers showing up in an easy to see way and rr inheriting an aggro flag was overdue.
The rats target us now when mission ganking.
Part time blobbers can come and go at will and we can't easily killright them to catch later in a dark alley when the odds favor us.
Security Hits happen if you sneeze at something wrong and causes ss grinds for people who prefer postive numbers. A big front loaded ss hit is taken on aggro now.
Sentry changes and GCC/suspect changes in low were not for us. It was for the jackasses that would warp a burning ship to a station to escape or the ever popular part time idiot that jumped into high sec with GCC. A small gate/station camp buff?...great we all know how exciting they are.
Transports cannot be scanned.
GSCs can be used to prevent smartboming in high sec.
"Traffic" is NOT a positive for us. We need someone to hang around not jump gate to gate with a Tenjew looking for empty locals to scan and farm.
Some prior changes that added nothing but suck to low sec in my time here: Mission quality and moving agents that would regularly send shiny stuff our way. Half baked FW that drew TRUE farmers away from anywhere without FW crap to farm. Incursion rats regularly camp low sec gates with stupidly overpowered rats.
I wasn't here in 2007 and would love to see what positive results came from removing the high tier plexes from LOW SEC. It damn sure didn't help stop farming plexes because they were mine just like the static. By the time anyone scanned our systems they either found nothing because we farmed it already, a trap or a bugged plex.
Please, show me some numbers that support doing harm to your product has a positive effect over time. Particularly how Molden Heath and other places getting turned into ghost towns is outweighed by...? What positive gets us to the "net positive"? |

Minmatar Citizen160812
The LGBT Last Supper
144
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Posted - 2013.02.08 13:56:00 -
[14] - Quote
CCP Fozzie wrote: However if you look at all lowsec player deaths not involving a FW member, we've seen an increase of 68% since just before Retribution..
In other studies performed this month we have a journal report from Boston medical that says wine is bad for you...and another from Purdue university that says wine is good for you.
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Minmatar Citizen160812
The LGBT Last Supper
365
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Posted - 2013.08.11 18:31:00 -
[15] - Quote
...Not forgetting...
Clone rats are a nice lil thingy (and better iskies to be honest) but no replacement and FW still sucks compared to the fights in these. |

Minmatar Citizen160812
The LGBT Last Supper
578
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Posted - 2013.11.01 13:10:00 -
[16] - Quote
Angelus Ryan wrote:Aaand, they're back. Just not as statics. Man, CCP can't decide on ~METRICS~ it seems. And its being trumpeted up as a "feature" of Rubicon. 
Please explain.
I did hear the baby faced guy say something about dropping one of those station things at the landmark beacons so "you can have a secret pirate base" or something along those lines....can they be upgraded to have a chance to spawn a faction drop? If not we can just call them space junk? |

Minmatar Citizen160812
The LGBT Last Supper
582
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Posted - 2013.11.01 21:03:00 -
[17] - Quote
Angelus Ryan wrote:Minmatar Citizen160812 wrote:Angelus Ryan wrote:Aaand, they're back. Just not as statics. Man, CCP can't decide on ~METRICS~ it seems. And its being trumpeted up as a "feature" of Rubicon.  Please explain. I did hear the baby faced guy say something about dropping one of those station things at the landmark beacons so "you can have a secret pirate base" or something along those lines....can they be upgraded to have a chance to spawn a faction drop? If not we can just call them space junk? https://forums.eveonline.com/default.aspx?g=posts&t=291758
I guess it will be another year until they realize they're handing us more faction drops on a silver platter with far less risk than the statics. I wonder if they'll have the same fun gate key mechanics so I can hold 1/10s hostage waiting for gimped prober fits to try it. Lovely pve content right there baby! 
I like the part about new players getting locked out of high sec. What a load of bullshit... |
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